Here is a List of the different Types of Ammunition for Shadowrun 4.01. Also added two self-created Types.
1. - Normal Ammo
2. - Explosive- and Ex-Explosive Ammo ( the difference is in the type of compound used)
3. - Tracer Round
4. - Rubber Projectile
5. - Flechette Ammo
6. - APDS
7. - electroshock Projectile, ( also interchangable with a bit of technical skill to hold a RFID-Sensor)
8. - Biofiber-Projectile ( A containment Pill to keep the Biofiber-Projectile alive for ca. 12hours when removed from a docking station. [ because of its dual nature it is possibly the only way to actualy shoot at someone in the astraldimension, persumed you see the Target => astral perception eg.] Very Expensive <- Sota)
A more detailed summary about the different Types will be published at [link] during the next days.
Armor Piercing Discarding Sabot,
that means normaly that the actual projectile is a lot smaller than usual but completely made out of steel (sometimes even got small fins to stabilize the trajectory). It is then held by plastic so that the case has the normal size (thats the sabot) these parts fall to the ground after leaving the muzzle of the weapon. because of this the projectile has a much higher penetration capacity.
This is a really cool diagram. I have never been good at technical stuff like this, but it sure would have come in handy for when I used to run Shadowrun games years ago.
Going to be useful for showing PCs that aren't gun savvy what the bullets look like!
that means normaly that the actual projectile is a lot smaller than usual but completely made out of steel (sometimes even got small fins to stabilize the trajectory). It is then held by plastic so that the case has the normal size (thats the sabot) these parts fall to the ground after leaving the muzzle of the weapon. because of this the projectile has a much higher penetration capacity.
Definitely very awesome!